Started my back to work week with a continuation of requirements documentation review meeting. I got here at 6:30 in the morning, which of course is really early - for me. The nice thing is that I'll be able to leave early and maybe get some nap time in this afternoon..
Which reminds me - dumb me told somebody at work about my blog (Hello Debbie & Randy). Work really isn't something that I need to write about much anyway. It is what it is, and it's how I pay the bills. There's really nothing going on there that would interest anybody reading this, so I doubt I'll mention it much, if at all.
Oh.. but I'm being moved to a new cube.. I hope it has a view...
I'm still playing a lot of WoW. My toon (in game avatar) should get level 58 tonight, leaving 2 more to go. I started playing it on November 16, and have a total playtime of 19 days, 8 hours. That's 464 hours. So, 3 months of playing - roughly 14 weeks - 99 days - 2376 hours.
Is that right? I've been alive 2376 hours since the game came out, and I've spent 464 of them playing it. That's about 20% of my life. WoW is right.. I expect that number will drop a lot after my toon maxes out at level 60. Hmm.. we'll just have to see. The game changes a bit after 60 because the urge to level up isn't there anymore, but there is still an urge to get better equipment. Plus, I may start another toon and play a different class.
I guess I'm obsessed with numbers.. The game cost me $80 inititally, and the monthly fee is about $15, so that's $110 total so far (first month free). That's about a $.25 an hour of play time. That sounds like a good deal to me. There really is no other entertainment medium you can get that costs a quarter for an hour. If you discount the initial price of the game, and base it just on the monthly cost, it's about 10 cents an hour. Not bad at all....
I think they've sold about 1.5 million copies of the game so far, and assuming everyone signs up for the monthly fee, figure the game company's monthly income is $22,500,000. Imagine that. 22 million dollars a month income, on top of the initial sale income of approximately 75 million. And I didn't go into the game industry because? Well, because I don't really take many risks and I know that many game developers get crapped on by the powers that be.
There are about 80 game servers, and I play on one with a population of roughly 22,000 people. Of course, not everyone is playing at the same time. I'd guestimate that there are around 5000 people online at any given time. There is just something really cool about playing in a persistant world with that many people in it.
There is a reason why they call it World of Warcrack.
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